Batch Camera Render 1.8.2

2010-01-15

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Version:
1.8.2

Release Date:
15 January 2010

Minor Improvements and Bugfix Release

  • New Save Separate Render Channels checkbox added to control saving separate render channels with Vray renderer. This checkbox works in the same way as the checkbox in the Vray::Frame buffer rollout.

  • Render Elements' file type (with Vray renderer) changed from the Vray Raw Image file's type to the main output image's.

  • All global settings are saved to BatchCameraRender.ini located in the user's 3dsmax/.../plugcfg/BatchCameraRender folder. Now all global settings are saved across the sessions.

New Features and Improvements:

  • Render Elements path parameter and on/off switch added. Path property lets you set Render Elements rendering path. Path may be absolute or relative. In latter case path would be relative to Main Output path. This property is also supports use of keywords.

There was a bug with Vray renderer and it's now fixed thanks to the Track's solution.

  • "Send Job as 32/64-bit" switch added to the Net Render Options. This switch lets you submit net render job as 32/64-bit respectively. If users platform differs from the on specified by this switch, it would be reflected in network job name, e.g. if user works on 32-bit platform and submit 64-bit job, that job will have "64-bit" phrase added to the job name.

  • Some buttons added and changed:

    • "Toggle Check All" Checks/unchecks all cameras for the rendering.
    • "Check Selected" Checks only selected camera(s).
  • Vray parameters moved to separate rollout. Some Vray-specific parameters added.

    • "Vray Image" Multiplier - this could be used to specify .vrimg (or .exr) file resolution.
    • "Enable VFB" - this checkbox is the same as "Enable built-in Frame Buffer" checkbox from the Vray:: Frame Buffer.
  • Several bug fixes considering store/restore parameter values during max's session and handling of enabled/disabled state of the parameters.

batchcamera1.8_image

Full description and installation procedure can be found here.

Development version could be found here.

As always, bug reports and suggestions are welcome.

comments

9 comments:

good

Richard Birket

Could prove to be a very useful script. Any chance you could combine some of the render settings of Vray in there as well? I've been using a script called Bercon Preview Render (VRay Preview Render) which gives very simple controls to override some of the Vray settings so that quick test renders can be made with lower resolution and GI settings. Could the same options be included within your script?

I'm in process of adding vray irmap and lightcache map parameters along with the map modes. Also I'm planning to add Render Presets, so user can assign any rendering parameter to camera.

Preview mode is interesting. I don't promise to add all options from script you've mentioned, but I'll have a look at it. And I'll add preview mode to todo list.

Thank you!

Hi Sergo :) It's nice to know vray features will be added, as well as many other new improvements in your script

I would know if there is any chance to add RENDER/DON'T RENDER certain objects.

For example I have one scene where a tree, or any object is placed on front on my point of view, so I have to select and hide it, unfortunately this objetc need to be shown in other view.

Hope it is not so difficult.

God bless you

Thanks for this bit of script help me for my college project, was wondering if there was any way that i could attach all the files together to make one avi file exmaple render camera 1 then go straight to camera 2 without having to save them as 2 diffrent files? (hope u understand what i mean)

Thanks again tho :)

You can do it by rendering your cameras via Video Post. Just add scene event, modify frame ranges and add output event with avi file.

But attaching rendered sequences together in some compositing software (or in video post) is a most correct way, I suppose.

I've noticed Vrimg file is rendered to Max's "memory frame buffer", and for me, one of most important use of saving "cluster by cluster" Vrimg images is that I can re-start render again in case max crash.

I always save VRMAP and VRLMAP, and de-activate "Render to max frame buffer", so if something wrong happens on rendering (specially for HUGE resolutions) -for example on 90% render - Vrimg is partially completed, so I only have to continue where max crash by loading vrmaps and rendering by region :)

So, Can you add or change to save vrimg mode to "Don't render to memory frame buffer"?

Thanks again sergo!

Hi pifitas!

I've replied at scriptspot.

Thank you for suggestion, but I have to add something more valuable to script than replicating all vray switches. Like "render preset" setting, for example.

Hi Sergo!

Thanks for your patience ahd help :). Now I'm just anxiously waiting for new release.

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